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“ibb and obb”, upside down puzzles

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Expert opinion

For this article, I wanted Diego to also contribute with his opinion, so I asked him three questions:

Dad: “What do you like of playing ibb and obb?”
Diego: “That we play it together as a team”

Dad: “Is there any section of the game that you especially enjoyed? Why did you like it so much?”
Diego: “The first big crystal, because it was a challenge and we had to work hard as a team”

Dad: “Do you feel that ibb and obb is easy or hard? Why?”
Diego: “It is difficult, because it makes you think about logic, precision and time. It’s a big challenge.”

The hardest part that Diego mentioned is the first secret level that we found a few weeks ago:

 

ibb and obb screenshot of a secret level
“Nooo, you got to be kidding me, how are we supposed to get there?”

Getting the white crystal in the upper left corner of the image took us around an hour. Half of that time was only about trying to understand how the puzzle was supposed to be solved, trying different plans we made. Once we finally understood what we had to do, we spend the rest of the time just trying to execute the full sequence of perfectly coordinated steps.

I guess we tries around a hundred times, more or less. No kidding.

Hence, it’s understandable that when we finally got it, the victory celebration was heard several blocks around.

Why do I play ibb and obb with my kid?

ibb and obb forces players to think, to question the problem they are facing and find a way to resolve it with the few tools that they have at hand.

Naturally, the players practice different problem solving methodologies such as identifying and discarding infeasible solutions, or breaking the big problem into smaller problems that can be solved sequentially, etc.

The game also emphasizes the importance and benefits of teamwork, and shows how counting and relying on the skills of both team members helps them achieve the common goal, which would not be possible if they try alone.

The frustration tolerance is also fostered in ibb and obb. Sometimes it really makes you thing about shattering the control against the wall, because the only apparent solution seems quite impossible. Trying again, without getting frustrated, becomes a true challenge and a nice learning path.

It is, in short, an excellent opportunity for a parent to guide the child in the growth of these skills, while having fun together.

 

ibb and obb screenshot of a dark level
Of course, now they turn off the light…

Well, and most importantly, the game is super fun.

We have spent several months playing ibb and obb with Diego, a couple of hours every weekend. As we move through the levels, the puzzles have become more difficult and the moments of frustration followed by other moments of great joy have also increased. It is usual to hear us say:

“But Dad, you missed it, I had to jump before you!!!”

“Diego, nooo, not that way. Start jumping over my head, then to the platform, but just before the black enemy passes!!”

“Daddy, run, run, run, run, run, nooooooooooooooooo, you jumped before!!!!”

“Diego …. Are you sure that this is the easiest way to solve this? … Is it too much?”

“YESSSSSS, WE DID IT!!!!! WE ARE SO COOL!!!” As if we had just found a cure for cancer.

Undoubtedly, we have had a great time. I highly recommend playing ibb and obb with your children (and I bet playing with friends is also fun!)

 

ibb and obb datasheet

ibb and obb logo

Videogame name: ibb and obb
Videogame genre: Puzzles
Game modes: Two players (cooperative), one player (very hard)
Recommended age: 8 and older (good motor skills needed)
Typical play session length: 1 hour
Developer: Sparpweed
Platforms: PlayStation 3, PC, Mac, Linux
Website: ibbandobb.com
spanish Puedes leer este artículo en español en papagamedev.cl.
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Juan Pablo Lastra

Juan Pablo makes videogames since he was 8 and he is a father since 2004. Today, he has three children and he has worked in more than 20 videogames. He got interested on how paternity and the videogame industry are related and he decided to write about it, founding "Papa Game Dev"

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